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Browsing Posts in 3ds Max

Craft Director Studio – Animate with ease! Based on cutting-edge research in artificial intelligence and autonomous control systems, Craft Director Studio extends creative possibilities by eliminating the time-consuming tasks of keyframing, scripting and rigging. Users gain the experience of a new era of animation with an opportunity to create natural motion paths on-the-fly, optionally with the use of an input device, gaining instant gratification through highly realistic interactive real-time animation.

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Unwrella is an exact unwrapping plug-in for Autodesk 3DSMAX and Autodesk Maya. It is a single click solution which allows you to automatically unfold your 3D models with exact pixel to model surface aspect ratio, speeding up texture baking UV map production significantly.

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NVIDIA PhysX For 3dsMax 2010 x32Bit & 64Bit
The NVIDIA PhysX plug-ins for Autodesk 3ds Max, Autodesk Maya, and Autodesk Softimage allow users of these DCC applications to easily create and manipulate physics simulations.

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With one click of the button UV Master automatically produces UVs for 3D models created by or imported into ZBrush. UV Master is designed to make the creation of UVs easily accessible for all artists who need to create human-readable UV maps for painting textures in any kind of 2D image editor. continue reading…
Service Pack 2:

This latest release includes all of the enhancements found in previous Service Packs. Service Pack 2 offers more stability and an enhanced Explicit Surface Normal method, which literally “burns” the original face normals, right into the “broken” outer shell faces. Applying volumeBreaker to any mesh will no longer create broken smoothing on the outer shell surface. Considerable amount of research and development was accomplished to ensure the best possible compatibility with 3ds Max’s specific tools; as not every 3ds Max mesh editing tool is able to properly handle explicit surface normals. Many tools in 3ds Max are not able to handle surface normals properly. This new feature introduced in volumeBreaker SP2 is a big step forward, allowing the user to create easier and more life like demolition effects.

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this plug-in is for Autodesk 3ds max, the library tools help up the user to put the objects in scene very easily.

this plug-in built on max-script technology, so it working in 3dsmax 2008 and any versions after this. continue reading…

solidrocks

solidrocks

SolidRocks is an Autodesk 3dsmax plugin which automates the complex  process of rendering setup.
It brings the best of the powerful V-Ray rendering engine without any  knowledge of its internal kernel.
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AfterBurn 4.0b

- fixed: Object shadows are now listed when you write inside MXS listener : show $
NumSubs() now returns 2
- fixed: accessing AB Shadow Map via MXS, resulted in system exception
- fixed: AfterBurn’s metaball HyperSolids render bug fix
- added: Shadow Map will now display a name of the light for which it’s built
- fixed: Noise PW crash fix
- fixed: The AfterBurn Wind and VMap Daemons’ rollout didn’t appear in the AfterBurn UI when you select them in the Source Particles/Daemons window.
- fixed: black spots with Octane Shader

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DreamScape is sophisticated set of 3DS MAX plug-ins for creating and rendering realistic landscapes, seascapes, skies, clouds, outdoor lighting and more. In contrast to other terrain creation tools for 3DS MAX, DreamScape Terra uses new rendering technologies that occupy much less of your computers memory (RAM) making it possible to render large detailed terrains on even a modest system. An intuitive and friendly user interface will allow you to easily tweak terrain properties, interactively paint elevation, and even to apply erosion effects. We have created an API for those who would like to create custom filters for terrain processing and modification. DreamScape’s Terra also allows importing standard DEM, SDTS and Terragen files. The possibilities are unlimited.

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Craft Director Studio v10.1 32/64 bit For
Autodesk’s 3ds Max 2011, Maya 2011,  Softimage 2011 and Cinema 4D 11.5
Founded in 2006 and based in Gothenburg, Sweden, Craft Animations is a developer of real-time 3D animations tools, called Craft Director Studio, which streamline production times by nearly 90 procent, saving the user both time and money.
Based on cutting-edge research in artificial intelligence and autonomous control systems, Craft Director Studio extends creative possibilities by eliminating the time-consuming tasks of keyframing, scripting and rigging. Users gain the experience of a new era of animation with an opportunity to create natural motion paths on-the-fly, optionally with the use of an input device, gaining instant gratification through highly realistic interactive real-time animation.

continue reading…