Learn methods to quickly create stunning waterfalls in Vue. Customize advanced water, foam, and mist shaders. Modify rock materials to create wet rock. Use painted terrain layers for ecosystems and material shading. Use MetaClouds to create mist. Learn to use Vue’s terrain editor to create and customize terrain conforming waterfall geometry.
Custom zero edge tool, erosion, and zone preservation
Create your own reusable and customizable zero edge tool for your procedural terrains, then go one step further and use the tool to create procedural erosion. In addition, 8.5 users will learn to use the zero edge tool with the new zone extraction tool and preserve the shape of the minimized edge around terrains for an exact match. Also, learn to correct extracted zones made from world system terrains.
Mushroom modeling and surfacing
Learn to use metablob objects, primitives, and boolean operations to model mushrooms. Learn material shading and coloring techniques to surface your mushroom models. Bake and save your 3D models to create a mushroom ecosystem on a terrain, then customize mushroom surfaces for global variance.
Procedural Wood Surfaces
Use procedural surfacing techniques and make a wood material shader. Learn to create ringed surfaces using as little as two color map points, while maintaining a numeric output of -1 to 1. Learn color mapping and fractal filtering techniques. Take full advantage of clamping and repeat modes. Learn how to use color maps as numeric filters and blenders. Control scaling and rotation.
Slope evaluation and control
Control slope with color maps, filters, and the environment tab. Create a fast rendering color coded and reusable material evaluation layer, to cut down on test render time and increase productivity. Create a metanode to control numeric filtering with a color map.