Luxology Modo 501 v41321 SP1 for Win
Luxology Modo 501 v41321 SP1 for Win | 330 Mb

Luxology modo 501 – Go beyond the traditional 3D workflow to an immersive creative experience. modo is an innovative 3D modeling, painting and rendering software designed to accelerate the creation of world-class models, associated color and normal maps, and ultra high-quality renderings.

And now, modo is a true end-to-end solution that includes true 3D sculpting tools, animation and network rendering! More than just features, modo is a truly elegant integration of technology, raw horsepower and refined workflow.

Program Type: 3D Model/Render
Release Date: March 25, 2011
Homepage: _www.luxology.com/modo
Language: English
Platform: Windows XP, Vista, 7 (32- and 64-bit)
Medicine: Present
File Size: 330 Mb

Architects, package designers, industrial designers, graphic artists, game designers, production studios, fine artists, educators, scientists, photographers and re-touchers all use modo. modo can be used by anyone looking to bring the power of 3D graphics to their art and design projects. The unique combination of tools and a well-thought-out user interface has made modo popular for hobbyists, as well as a wide array of professional users.

modo is a creation tool designed by artists, for artists. It is not just a collection of algorithms, but a refined combination of technology, performance and workflow that encourages the 3D creation process. modo is a unique tool that invites and compels you to achieve your best.
modo’s advanced architecture fully exploits modern computing technologies, including multi-core CPUs, pressure-sensitive tablets and hardware-accelerated OpenGL so that new levels of “creative flow” can be achieved.

modo Workflow Enhancers
- Preview renderer updates view as you work
- HUD (Heads Up Display) user interface elements
- Resize and redefine viewports according to task
- Intelligent geometry selection
- Full undo support
- Fast, very high quality OpenGL views
- Cut, copy, and paste support
- Snapping, grid, and work plane aids
- Input fields perform math and/or unit conversions
- Symmetry and mirroring support
- Falloff system for setting tool influence
- Open multiple scenes at once with object referencing
- “Tool Pipe” (create new tool combinations)
- 1-Click macro recording
- Scripting via Perl, Python or LUA
- Input remapping (hotkeys)
- Tablet support
- Extensive collection of pre-built content (Presets)
- Integrated learning system with video tutorials

File Support – modo works with a tremendous variety of image formats, including .EXR and HDRI, plus 3D data formats, including LXO, Rhino, OBJ, LWO, FBX, COLLADA, and SolidWorks.

Luxology today announced support for Pixar’s industry-standard Subdivision Surface (SDS) representation in the just-released modo 501. This new SDS geometry provides modo 501 users with several advantages including semi-sharp creasing, multi-res sculpting and greater file compatibility for transfer to other 3D applications.

Get the latest features:
- 30-40% faster rendering
- Pixar Subdivision surfaces
- Multi-res sculpting
- 1–Click modeling tools
- Ray-traced viewports
- Stereo support
- New 2D and 3D procedural textures
- Visual animation rigging tools

System Requirements (Windows):
- Minimum 2GB RAM
- Minimum 2GB available hard disk space
- OpenGL 2.0 accelerated graphics (at least 1280 by 800 resolution)
- Windows XP, Vista, 7 (32- and 64-bit)
- Intel Xeon/Core 2 Duo or Quad /Core i7 or AMD Opteron/Phenom processor(s)

Changes and corrections included in modo 501 Service Pack 2 (build 41321):
Improved:
- Stat command text value hints.
- SDK docs.
- rayGL offset in light views.
- Third party help menu options.
- Sending lines over telnet.
Fixed:
- Potential crash when a dynamic-datatype command using query operators is mapped to a key
- Potential crash for the collapsed Shader tree popups.
- Potential crash in UV group bevel when polygons in the group are partially mapped.
- OpenEXR channel names can’t be more than 32 characters long, channel name is now truncated.
- Potential crash in the color picker.
- Potential crash saving color presets.
- Potential crash when loading presets or scenes that contain the same images.
- Potential crash when attempting to network render with multiple frame passes.
- Added missing command in environment contextual popup.
- Potential crash in texture baking.
- Source of NaNs in renders with fur and/or curves.
- Assemblies saved as presets potential cause crash in modo when re-opened.
- Potential crash bug with patch tool.
- Adding extra point using Add Point tool when the target polygon is line.
- Layered EXR files still have some problems with default render output names.
- Potential crash from SWKit with long item list names.
- Various small bug fixes to resolve crashing and improve stability.

Download Links:

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